** CURRENTLY IN DEVELOPMENT **
Drop the beat - and a few vampires - in Disco Dracula, a retro 2D side-scrolling thriller. Play as an impulsive, young vampire hunter, Johnny, surviving the night in the old abandoned discotheque, armed only with a baseball bat and sheer determination to bring justice to his innocent town.


Controls


About

Disco Dracula embraces an aesthetic that calls to the cultural and musical subgenres of the late '70s, '80s, and early '90s. The game’s retro feel infused with neon-soaked colors echos this nostalgic charm, while its soundtrack draws inspiration from disco and synth-wave music. Beneath the tense vampire-hunting lies a subtle exploration of nostalgia—the bittersweet feeling accompanying the passing of time, fading trends, and cherished memories. Disco Dracula aims to capture the tension between youthful ambition and the haunting inevitability of change.


Credits

----- Design Team -----
Lead Designer - João Lucas Salles (Lemon)
Game Designer - Joshua Villarreal
Game Designer - Mason Quilty
Game Designer - Miranda Buechler
Level Designer - Luis Alvarez

----- Art Team -----
Lead Artist - Louie Chen
2D Artist - Nic V
2D Artist - Miranda Buechler
UI Artist - Luis Alvarez
Technical Artist - Pat Guillen

----- Engineering Team -----
Lead Engineer - Mason Quilty
Gameplay Engineer - Roberto Martinez
Gameplay Engineer/Systems Engineer - Pat Guillen
Systems Engineer - Josh Villarreal
UI Engineer/Systems Engineer - Louie Chen

----- Narrative Team -----
Narrative Lead - Nic V

----- Audio Team -----
Audio Lead - Mason Quilty
Technical Sound Designer - Josh Villarreal
Sound Designer - Matthew Palermo

----- Project Management -----
PM Lead - Mason Quilty
Project Manager - Louie Chen
Project Manager - Josh Villareal
Program Organizer - Miranda Buechler

Comments

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got stuck permanently in a falling animation.